Skip to main content
Use this when you have several cameras (turnaround views, vehicle angles, lighting setups, character poses) and you want one shot from each, with consistent naming.
The Capture tab of the ScreenshotKit window, with the Batch Capture section in the middle

Batch Capture lives in the middle of the Capture tab: build a camera list, set an optional delay, and capture all with one click.

Steps

1

Open Batch Capture

Open the Capture tab and expand Batch Capture.
2

Build the camera list

Click Add All Scene Cameras, or drag specific cameras into the list one at a time. Reorder and remove entries as needed.
3

Override resolutions if needed

Optionally tick Override Resolution on individual entries to give a single camera a different size.
4

Set a batch delay if needed

Adjust Batch Delay under Settings if you need a small pause between captures (0 to 1 seconds). This is useful when post-processing or particle systems need a frame to settle.
5

Capture

Click Capture All (N cameras).

Result

One file per camera, each named with that camera’s name. If Render Mattes is enabled under Settings, every enabled matte pass is also rendered for each camera. The summary dialog reports how many shots and matte files were written.
The button label changes to Capture All + Mattes when matte rendering is on, so you can see at a glance whether you are about to write a lot of files.
Use this for store-asset turnarounds: set up four cameras around your prop, then capture all of them at 4K with one click.

See also