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ScreenshotKit Lite is the free version of ScreenshotKit. It focuses on one thing and does it well: taking crisp PNG screenshots from the Unity Editor with a single click, at any resolution you like. There are no trial limits and no watermarks. If you only need stills, Lite may be all you ever need. When you want GIFs, video, panoramas, batch capture, or compositing passes, the full ScreenshotKit picks up where Lite leaves off.

Requirements

Install

Drop the ScreenshotKitLite folder anywhere inside your project’s Assets folder. The first time you use it, a settings file is created at Assets/ScreenshotKitLite/ScreenshotKitLiteSettings.asset. It is safe to commit to version control, so your whole team shares the same setup.

Take your first screenshot

  1. Open Tools > ScreenshotKit > Lite > SK Lite.
  2. Pick a camera from the dropdown. If you leave it empty, Lite falls back to your main camera, and then to any camera it can find in the scene.
  3. Set a resolution, or click one of the quick buttons (Game View, 1080p, 4K).
  4. Press Take Screenshot.
Your PNG lands in a Screenshots folder at the project root, and a thumbnail appears in the window’s Recent Screenshots gallery. Prefer working in the Scene View? The camera icon overlay in the Scene View toolbar takes the same screenshot in one click, and its dropdown gives you quick access to the most common settings.

What you get

  • Any resolution, with an optional size multiplier for extra-large output.
  • Include Post-Processing toggle: capture with bloom, vignette, and colour grading baked in (matched to how the Game View looks), or switch it off for a clean render.
  • Transparent background: alpha-preserving PNG output, ready to drop onto any backdrop. Lite handles the technical side (MSAA and URP post-processing are disabled automatically during the capture).
  • Layer filter: choose which layers appear in the shot, handy for hiding UI or gizmo helpers.
  • Copy Last to Clipboard: puts the most recent screenshot on your system clipboard, ready to paste straight into chat apps and image editors.
  • Hotkey capture: press Shift+F12 (configurable) while a Scene View is focused.
  • Recent Screenshots gallery: thumbnails of your latest captures on a checkerboard backdrop, so transparency is easy to see. Click a thumbnail to reveal the file in your file browser.
  • Resolution presets: 1080p, 4K, 720p, and Square are built in, and you can add your own.
  • Filename builder: combine a prefix, the camera name, a suffix, the resolution, and a timestamp. A live preview shows exactly what the file will be called, and characters your operating system would reject are replaced automatically.
  • Open Folder After Capture toggle, so finished shots are one click away.

The window, section by section

Everything lives under Tools > ScreenshotKit > Lite:

Scripting

Lite ships with a small editor scripting API for automated captures:
ScreenshotKitLiteCapture.Capture(Camera, ScreenshotKitLiteSettings) renders the camera to a render texture at the configured resolution, encodes a PNG, writes the file, and returns a CaptureResult with three members: Success (bool), FilePath (string, the saved file), and ErrorMessage (string, set on failure). Namespaces are DaCruz.ScreenshotKit.Lite for the capture pipeline and settings, and DaCruz.ScreenshotKit.Lite.Editor for the windows and overlay.

Good to know

  • The quick-capture hotkey only fires while a Scene View window is focused, so it never clashes with Play Mode input.
  • If you install the full ScreenshotKit alongside Lite, the Lite Scene View overlay hides itself automatically so you only see one set of controls.
  • Rapid captures never overwrite each other: if two shots would share a filename, Lite appends _001, _002, and so on.

Ready for more?

The full ScreenshotKit adds batch multi-camera capture, supersampling, GIF recording, image sequences, MP4/WebM video, 360 degree panoramas, watermark overlays, Cryptomatte and AOV passes, and a runtime API for in-game photo modes.