DaCruz.ScreenshotKit namespace, in the DaCruz.ScreenshotKit runtime assembly.
The types
Video recording (the Record tab) is editor-driven: encoding runs through the editor’s media backend, so there is no runtime API for writing MP4 / WebM files from a build.
Editor window or API?
- Capturing while authoring scenes: use the window, it is faster.
- Capturing in a built game, from gameplay code, or on a schedule: use the API.
- Both share the same
ScreenshotSettingsasset, so filenames, formats, and matte selections stay consistent.