> ## Documentation Index
> Fetch the complete documentation index at: https://dacruzdev.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Capture Multiple Cameras at Once with Batch Capture

> Shoot one high-resolution still from every camera in your scene in a single click, with consistent naming and optional matte passes per camera.

Use this when you have several cameras (turnaround views, vehicle angles, lighting setups, character poses) and you want one shot from each, with consistent naming.

<Frame caption="Batch Capture lives in the middle of the Capture tab: build a camera list, set an optional delay, and capture all with one click.">
  <img src="https://mintcdn.com/dacruzdev/6fwsGb0A6DyNnp2f/images/tab-capture.png?fit=max&auto=format&n=6fwsGb0A6DyNnp2f&q=85&s=4769e26fab25ecf13c8dec91c230f54f" alt="The Capture tab of the ScreenshotKit window, with the Batch Capture section in the middle" width="560" height="1352" data-path="images/tab-capture.png" />
</Frame>

## Steps

<Steps>
  <Step title="Open Batch Capture">
    Open the **Capture** tab and expand **Batch Capture**.
  </Step>

  <Step title="Build the camera list">
    Click **Add All Scene Cameras**, or drag specific cameras into the list one at a time. Reorder and remove entries as needed.
  </Step>

  <Step title="Override resolutions if needed">
    Optionally tick **Override Resolution** on individual entries to give a single camera a different size.
  </Step>

  <Step title="Set a batch delay if needed">
    Adjust **Batch Delay** under **Settings** if you need a small pause between captures (0 to 1 seconds). This is useful when post-processing or particle systems need a frame to settle.
  </Step>

  <Step title="Capture">
    Click **Capture All (N cameras)**.
  </Step>
</Steps>

## Result

One file per camera, each named with that camera's name. If **Render Mattes** is enabled under **Settings**, every enabled matte pass is also rendered for each camera. The summary dialog reports how many shots and matte files were written.

<Tip>
  The button label changes to **Capture All + Mattes** when matte rendering is on, so you can see at a glance whether you are about to write a lot of files.
</Tip>

<Tip>
  Use this for store-asset turnarounds: set up four cameras around your prop, then capture all of them at 4K with one click.
</Tip>

## See also

* [Runtime API: single capture](/api/capture) to loop your own `Camera[]` from script.
* [Cryptomatte & AOV](/workflows/cryptomatte-aov) for what the matte passes contain.
